Fun for All Translation and Accessibility Practices in Video Games
Fun for All: Translation and Accessibility Practices in Video Games by Carmen Mangiron, Pilar Orero, Minako O'Hagan
English | 2014 | ISBN: 3034314507 | 309 Pages | PDF | 6.1 MB
Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers.
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